@@ -24,7 +24,7 @@ Do not modify the `tournament.cfg` file while osu! is running. Close osu! and ed
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- `TeamSize`: The number of players per team. The client will open 1-8 windows per team depending on this value. Maximum value is 8.
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- `ClientNameSize`: The size of the player names.
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- `privateserver`: Leave this untouched.
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- `acronym`: An abbreviation for the tournament. This affects the required naming for the tournament rooms, check the [multiplayer usage guide](/wiki/osu!tourney/Multiplayer_usage) for more information.
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- `acronym`: An abbreviation for the tournament. This affects the required naming for the tournament rooms, check the [multiplayer usage guide](/wiki/osu!_tournament_client/osu!tourney/Multiplayer_usage) for more information.
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- `BufferTimeoutTime`: Amount of time the client will wait for a player to buffer before continuing gameplay without them.
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- It is not recommended to change this.
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- `BufferTotalTime`: Amount of time that the client buffers to reduce the frequency of pausing to wait for the buffer. This produces a delay between the client and the players.
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@@ -36,3 +36,7 @@ Do not modify the `tournament.cfg` file while osu! is running. Close osu! and ed
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- The client will calculate the width automatically in a 16:9 ratio.
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- The "streamable area" of the client does not include the control panel. In general the control panel is 200px larger than the height of the client, so e.g. a 1440p screen would be safe to stream a 1080p tournament.
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- Default: 720, allowed range: 568-2160
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- `Aspect`: The aspect ratio of the game playfield displays.
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- Note that this only applies to 2v2 layouts.
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- A value of 1.5 is optimal for osu!taiko.
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- Default: 2, allowed range: 1-2
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