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# Break
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**Breaks** are sections of a [beatmap](/wiki/Beatmap) which have no [hit objects](/wiki/Hit_object). During this time,
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**Breaks** are sections of a [beatmap](/wiki/Beatmap) which have no [hit objects](/wiki/Gameplay/Hit_object). During this time, [health drain](/wiki/Gameplay/Health) is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their [input device](/wiki/Gameplay/Input_device).
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Depending on the enabled settings, letterboxes may appear when a break is initiated. In addition to this, a passing or failing graphic and sound may appear to indicate if a player is doing well or not. This will only appear if there is enough time for the graphic to show.
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Depending on the enabled [settings](/wiki/Client/Beatmap_editor/Song_Setup), letterboxes may appear when a break is initiated. In addition to this, a passing or failing graphic and sound may appear to indicate if a player is doing well or not. This will only appear if there is enough time for the graphic to show.
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