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+ # Beatmap editor
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+ <!-- TODO: needs to be revisited when the articles under Beatmap editor no longer match what's written here -->
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+ ![A screenshot of the editor's compose tab showing pishifat's Donor Song beatmap](img/compose.jpg)
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+ *For beatmap editor shortcuts, see: [Shortcut key reference ยง Beatmap editor](/wiki/Client/Keyboard_shortcuts#beatmap-editor)*
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+ The **beatmap editor** is osu!'s in-game graphical interface for creating [beatmaps](/wiki/Beatmap). [Beatmapping](/wiki/Beatmapping) is the act of creating beatmaps for osu!.
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+ The beatmap editor is separated into four main sections which can be seen in the top-left corner of the editor:
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+ - Compose
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+ - Design
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+ - Timing
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+ - Song setup
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+ ## Compose
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+ [Compose](/wiki/Client/Beatmap_editor/Compose) is where all [hit objects](/wiki/Hit_object) and other gameplay-related elements are created. Most mappers spend more time in this tab than all of the others because of this.
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+ ## Design
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+ [Design](/wiki/Client/Beatmap_editor/Design) offers a way to make [storyboards](/wiki/Storyboard), the visual effects that accompany beatmaps. Because storyboards often have complex effects warranting usage of many storyboard commands, mappers also use [storyboard scripting](/wiki/Storyboard/Scripting) directly without entering the design tab.
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+ ## Timing
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+ [Timing](/wiki/Client/Beatmap_editor/Timing) manages timing sections of a song and controls a beatmap's hitsounds. This is essential since a beatmap needs correct timing and appropriate feedback to match the gameplay experience to the rhythm of a song.
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+ ## Song setup
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+ [Song setup](/wiki/Client/Beatmap_editor/Song_Setup) fills in a beatmap's [metadata](/wiki/Client/Beatmap_editor/Song_Setup#song-and-map-metadata) and other things universal to a [beatmap](/wiki/Beatmap). This includes the title of a song, the artist, the difficulty name, combo colours, etc.
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+ ## Other
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+ Other components of the beatmap editor include:
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+ - [AiMod](AiMod): An automated system that reports problems in a beatmap
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+ - [Beat snap divisor](Beat_Snap_Divisor): Determines how objects snap to the timeline
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+ - [Distance snap](Distance_snap): The multiplier that affects how close or far hit objects are placed from each other
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+ - [Kiai time](/wiki/Gameplay/Kiai_time): Special timing sections that help emphasise a part of a beatmap
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+ - [Menu](Menu): Helps you navigate the beatmap editor
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+ - [SB load](SB_Load): A number used to tell how demanding a storyboard is
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+ - [Timelines](Timelines): Displays placed hit objects, breaks, and more