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  stub: true
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+ - hit normal
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+ - hitnormal
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+ - hit sound addition
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+ - hit sound additions
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+ - hitsound addition
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+ - hitsound additions
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  - hit sounds
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  - hitsounds
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  **Hitsounds** are the sounds that osu! plays in response to user input when interacting with [hit objects](/wiki/Hit_object). Hitsounds are typically used to give auditory feedback to the player to help them judge their [accuracy](/wiki/Gameplay/Accuracy) in relation to the song.
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- Hitsound feedback consists of a default sample called a "hit normal", and any combination of whistle, finish, or clap sample additions. Each sample has one of three "sample sets" that change its style: `Normal`, `Soft`, or `Drum`.
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+ Hitsound feedback consists of a default sample called a *hitnormal*, and any combination of whistle, finish, or clap sample *additions*. Each sample is part of one of three *sample sets* that denote different styles: `Normal`, `Soft`, or `Drum`.
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  Beatmappers can replace any default sound samples with custom samples using a [beatmap](/wiki/Beatmap)'s folder. A player's [skin](/wiki/Skinning) can also replace default hitsounds on all beatmaps. Details on hitsound samples can be found in the [hitsound skinning](/wiki/Skinning/Sounds#hitsounds) article.
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